Small City: Zāgùwsù Ji̊ Qi̊v

Zāgùwsù Ji̊ Qi̊v

Zāgùwsù Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceFtiyāobāt Region
RegionQy-98b Sǐvrèijĭ Holt
Founded1169
Community LeaderLord Lithuineth
Area13 km2 (5 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4566 m (14980 ft)
Average Yearly Precipitation277 cm/y (109 in/y)
Population3196
Population Density245 people per km2 (639 people per mi2)
Town AuraTruename Magic
Naming
Native nameZāgùwsù Ji̊ Qi̊v
Pronunciation/zəˑg/ /ˈʊwsʊ/
Direct Translation[comment] [blank; plain]
Translation[Not Yet Translated]

Zāgùwsù Ji̊ Qi̊v (/zəˑg/ /ˈʊwsʊ/ [comment] [blank; plain]) is a subtropical Small City located in the Ftiyāobāt Region of the Tetburland.

The name Zāgùwsù Ji̊ Qi̊v is derived from the Goblin language, as Zāgùwsù Ji̊ Qi̊v was founded by Máldes, who was culturaly Tauran.

Climate

Zāgùwsù Ji̊ Qi̊v has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Zāgùwsù Ji̊ Qi̊v receives an average of 277 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Zāgùwsù Ji̊ Qi̊v covers an area of nearly 13 km2 (5 mi2), and an average elevation of 4566 m (14980 ft) above sea level.

Overview

Zāgùwsù Ji̊ Qi̊v was founded durring the late 13th century in fall of the year 1169, by Máldes. The establishment of the new community went well, with no major obsticles durring construction.

Zāgùwsù Ji̊ Qi̊v was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Zāgùwsù Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Zāgùwsù Ji̊ Qi̊v is buildings are arranged arrounded highly ordered system of restrictive packed earth streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Zāgùwsù Ji̊ Qi̊v's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The city's political statment focused walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Right off the bat Zāgùwsù Ji̊ Qi̊v hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.

Civic Infrastructure

Zāgùwsù Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Zāgùwsù Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zāgùwsù Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zāgùwsù Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zāgùwsù Ji̊ Qi̊v's parks.

Zāgùwsù Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zāgùwsù Ji̊ Qi̊v.

Zāgùwsù Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zāgùwsù Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zāgùwsù Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zāgùwsù Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zāgùwsù Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zāgùwsù Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zāgùwsù Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Zāgùwsù Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zāgùwsù Ji̊ Qi̊v's natural decorations nor waterways.

Zāgùwsù Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zāgùwsù Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zāgùwsù Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zāgùwsù Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Zāgùwsù Ji̊ Qi̊v hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Urdefhan near Zāgùwsù Ji̊ Qi̊v are known to be quite timid.

Zāgùwsù Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Enchantment energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 9
  • Farm Laborer: 17
  • Hunters: 11
  • Milk Maids: 7
  • Ranchers: 4
  • Ranch Hands: 9
  • Shepherds: 8
    • Farmland: 12879 m2
    • Cattle and Similar Creatures: 799
    • Poultry: 9588
    • Swine: 639
    • Sheep: 31
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 319

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 6
  • Bookbinders: 3
  • Buckle-makers: 4
  • Cabinetmakers: 6
  • Candlemakers: 9
  • Carpenters: 10
  • Clothmakers: 8
  • Coach and Harness Makers: 3
  • Coopers: 8
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 19
  • Furriers: 2
  • Glassworkers: 11
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 5
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 8
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 6
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 10
  • Tailors: 27
  • Tanners: 4
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 9
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 7
  • Chandlers: 8
  • Chicken Butchers: 9
  • Entrepreneurs: 3
  • Fine Clothiers: 8
  • Fishmongers: 7
  • Florists: 1
  • Potion Sellers: 5
  • Resellers: 13
  • Spice Merchants: 4
  • Wine-sellers: 7
  • Wheelwright: 4
  • Woodsellers: 3

Service workers

  • Bakers: 18
  • Barbers: 13
  • Coachmen: 4
  • Cooks: 13
  • Doctors: 7
  • Gamekeepers: 5
  • Grooms: 2
  • Hairdressers: 10
  • Healers: 8
  • Housekeepers: 9
  • Housemaids: 15
  • House Stewards: 9
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 10
  • Nursery Maids: 5
  • Pastrycooks: 11
  • Restaurateur: 12
  • Tavern Keepers: 12

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 6
  • In-Town Couriers: 7
  • Long Haul Couriers: 7
  • Dockyard Workers: 6
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 8
  • Millers: 7
  • Miners: 7
  • Oilmen and Polishers: 4
  • Postmen: 6
  • Pure Finder: 4
  • Skinners: 8
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 11
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 10

Skilled Laborers

  • Accountants: 4
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 3
  • Educators: 9
  • Engineers: 4
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 7
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 6
  • Lawyers: 3
  • Legend Keepers: 5
  • Militia Officers: 24
  • Monks, Monastic: 9
  • Monks, Civic: 9
  • Historian, Oral: 7
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 6
  • Priests: 12
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 5
  • Spiritualist: 6
  • Slayers: 1
  • Storytellers: 11
  • Military Officers: 12

Cottage Industries

  • Brewers: 9
  • Comfort Services: 12
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 10
  • Needleworkers: 10
  • Potters: 5
  • Preserve Makers: 8
  • Quilters: 4
  • Seamsters: 17
  • Spinners: 9
  • Tinker: 3
  • Weaver: 7

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 1
  • Dancers: 3
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 9
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 11
  • Writers: 11

Produce Industries

  • Butter Churners: 11
  • Canners: 9
  • Cheesmakers: 9
  • Ice Merchants: 1
  • Millers: 6
  • Picklers: 4
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 7

1126 of Zāgùwsù Ji̊ Qi̊v's population work within a Foundational Occupation.

1911 of Zāgùwsù Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 159 (5%) are noncontributers.

Points of Interest

Zāgùwsù Ji̊ Qi̊v is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

Zāgùwsù Ji̊ Qi̊v is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Zāgùwsù Ji̊ Qi̊v's local festivals commemorates this miracle.

History